Daniel Fielding

The Ghostlight Chronicles · Book 1

Things That Go Bump in the Night

A ghost-believing boy, his sceptical sister, and an aspiring ghost hunter must uncover the truth behind a haunted mansion before a troubled spirit's past consumes them all.
Genre
Kids' middle-grade fantasy
Structure
Saga
State
Compleate
Rights available
World English / Translation / Film & TV
Audience
Kids' middle grade (8–12)
Word count
15,162
Themes
Friendship, belonging, courage, history and memory
Narrative style
Propulsive, accessible and character-driven
Narrative tone
Warm, spooky, humorous, hopeful, occasionally poignant
Timeline
Present
Setting
Somewhere in England
Narrative Perspective
3rd person, past tense

Strengths

- Friendship

At its heart, The Ghostlight Chronicles is a series about friendship.

Many of the ghosts the children encounter are lonely figures trapped by sadness, regret or misunderstanding. Through empathy, kindness and teamwork, the children help them find peace.

- Belonging

Characters such as Ameena and Pip struggle with loneliness, acceptance and feeling different from those around them. The stories celebrate kindness and remind readers that everyone deserves friendship, understanding and a sense of belonging.

-Courage

The children are often frightened, but the books present bravery not as the absence of fear, but as the ability to do the right thing despite being afraid. Courage is also shown through trusting others, forming friendships and accepting help when it is needed.

-History and Memory

The ghosts act as living connections to the past, allowing readers to experience history through stories and characters rather than through facts alone.

Comparables

Ghosts by Raina Telgemeier, Lockwood & Co. by Jonathan Stroud, Goosebumps by R.L. Stine, The Haunted House Under the Hill by James Roy, and Uncanny (Danny Robins), Ghosts (BBC),

Synopsis

Eight‑year‑old David is convinced ghosts are real. His older sister Emily is equally convinced they aren’t—and insists that, as the older sibling, she is always right. After yet another argument, David blurts out a challenge: he will prove ghosts exist by spending a night at Yew Tree Hall, the abandoned mansion on the edge of their village. Emily, who never backs down from a chance to prove him wrong, accepts.

That night, Emily and David sneak out and hike up the overgrown path to Yew Tree Hall. The house looms over them, cracked and crumbling, its door mysteriously ajar. Inside, they explore the dark, echoing rooms. David jumps at every sound; Emily dismisses each one with a rational explanation—owls, wind, loose floorboards. Yet the atmosphere grows stranger: doors move on their own, objects shift, and distant footsteps echo where no one should be.

They are soon joined by Ameena, a girl from another school, who believes in ghosts and has been teased at school for it. Ameena brings curiosity, a notebook, and a determination to gather “evidence.” Together, the three children encounter the White Lady, a gentle, sorrowful ghost who once lived at Yew Tree Hall as Lady Anne Montague, and the Headless Huntsman, a comic figure whose body and head rarely cooperate. The ghosts explain that not all spirits are like them. A poltergeist haunts the house too—noisy, unpredictable, and frightening even to the dead.

Poltergeist activity escalates doors slam, furniture scrapes, and objects fly across rooms. The children set out to understand what the poltergeist wants. Ameena suspects it is trying to be noticed rather than simply to harm. In the kitchen, they lay out objects as “toys” for it to interact with. The unseen presence plays with pencils, balls, and marbles, and gradually its behaviour softens from violent to playful. When David rolls his marbles across the floor, they roll back to him one by one, as if in a game.

A small white light appears and resolves into the figure of Pip, a Victorian boy about David’s age. He reveals that Yew Tree Hall was once a boarding school, and he was a pupil there. Every night, at the witching hour, he is dragged into a replay of his worst memory: being humiliated in front of the whole school by the cruel headmaster, forced to wear a dunce cap labelled “Bad Scholar” for whispering in assembly. The children are drawn into a time‑slip, watching the scene unfold as if they are present but unable to intervene.

They realise that Pip’s poltergeist behaviour is rooted in fear, loneliness, and the pain of being forgotten. He has been stuck in this loop for over a century, with no one to stand up for him or offer him a way out. David, who has often felt dismissed by Emily, recognises the ache of not being believed. He takes Pip’s hand and tells him he doesn’t have to stay. He invites Pip to “come home” with them—not to live as a normal boy, but to be free to visit, to choose, and to be their friend.

This act of kindness breaks the cycle. Pip begins to glow with warm, golden light, feeling lighter as the burden of his haunting lifts. He thanks the children and dissolves into the light, finally at peace. The White Lady and the Huntsman, inspired by the children’s courage, decide they are no longer afraid of the poltergeist or the house. Yew Tree Hall is their home, and they choose to remain there, no longer trapped by fear.

Author's Note

What gave me the idea for The Ghostlight Chronicles?

As a child, I was fascinated by ghost stories, local legends, history and old buildings, and that fascination has stayed with me into adulthood. Growing up, I was surrounded by superstition and folklore, and I loved visiting historic buildings with my parents. There was always something magical about wandering through old houses and imagining the stories hidden within their walls.
More recently, my interest in ghosts and the supernatural was rekindled by ‘Uncanny’, the podcast and television series created by Danny Robins. His infectious enthusiasm for unexplained phenomena, combined with his exploration of sceptics, believers and everyone in between, inspired me to think more deeply about why people believe in ghosts and what those beliefs reveal about us.
I wanted to capture that same sense of wonder, investigation and mystery for modern children, combining spooky adventures with humour, friendship and heart.
Having worked in education for well over a decade, much of it with primary-age children, I have developed a strong understanding of what engages young readers. I have always been particularly interested in encouraging boys to read, as they are often among the most reluctant readers. In writing The Ghostlight Chronicles, I wanted to create stories that would appeal to them through humour, mystery and short, accessible chapter lengths. Above all, however, I noticed children's desire to be safely spooked. That combination of mystery, excitement and adventure was the spark that led to the creation of The Ghostlight Chronicles.

How do I create my characters?

My characters often begin with personality traits I have observed in real life.
Having two siblings of my own, I have always been aware of the unique bond that exists between brothers and sisters. There may be arguments, disagreements and occasional battles, but there is also an unspoken loyalty and understanding. No matter what happens, family members are often the first people to stand beside us when we face adversity.
David represents curiosity, imagination, kindness and the determination to face his fears, even when they seem overwhelming.
Emily represents logic, scepticism and resilience. She is often the first person to challenge David, but she is also the first to defend him when it matters most.
Ameena represents intelligence, persistence and the universal desire to belong. As a child who struggles with friendship and acceptance, she brings emotional depth to the story. Although David accepts her immediately, earning Emily's trust is a much longer journey.
While none of the characters are based directly on real people, they are inspired by children I have taught, family members, friends, and the many young people I have encountered throughout my career in education.
The relationship between the three protagonists is at the heart of the series. Each possesses strengths and weaknesses, but together they become stronger than they could ever be alone.

Research
My stories are rooted in my love of history and in the idea that every place has a story waiting to be discovered.
Although the books are fictional, I strive to include many of the characteristics that make traditional ghost stories so compelling. At the same time, I enjoy presenting both sceptical and believing viewpoints, allowing readers to make up their own minds.
My interest in historic buildings and the built environment enables me to draw upon real architectural features, historical practices and social history when creating settings such as Yew Tree Hall. I then weave fictional narratives around those foundations.
This is why the ghosts in Things That Go Bump in the Night come from different periods in the history of the house, reflecting how buildings accumulate stories, memories and lives over time.

My research includes:
English country houses and historic estates
Local folklore and ghost legends
The English Civil War
Victorian social history
Historic architecture
Museums, archives and heritage sites
Many locations featured throughout the wider series are fictionalised versions of real places I have visited, researched or studied.
My professional interest in history and heritage continues to influence the development of the series.

Does the series have a message?
Yes.

Without being didactic, the books suggest that kindness matters.

People should not be judged because they are different. Instead, we should take time to understand one another and appreciate different backgrounds, interests and beliefs.

The series also explores the idea that friendship, empathy and understanding are more powerful than fear.

Above all, the stories encourage children to be curious, open-minded and supportive of others.